Preserving! Utilizing!! Manga, Anime, Games in Tokyo 2025. [Open Dates] From June 14 (Sat) to June 22 (Sun), 2025. [Closed] June 17 (Tue). [Venue] The National Art Center, Tokyo, Gallery 2B [Admission] Free Preserving! Utilizing!! Manga, Anime, Games in Tokyo 2025. [Open Dates] From June 14 (Sat) to June 22 (Sun), 2025. [Closed] June 17 (Tue). [Venue] The National Art Center, Tokyo, Gallery 2B [Admission] Free

Introduction!!!

The Agency for Cultural Affairs considers manga, anime and games to be forms of ‘media arts’ and has been archiving related materials in their various forms for over 10 years.

In recent years, the archival (collection, preservation and utilization) of these materials has been gaining attention along with the great social interest in manga, anime and games.

However, little is known about how these projects are put into practice, or how they support the culture of manga, anime and games.

This exhibition therefore embodies the results of the ‘Project to Improve Networking and Archival Infrastructure of Media Arts’, a promotion of Media Arts by the Agency for Cultural Affairs, to convey the current situation regarding what items have been archived, and in what form, within manga, anime, and games archives. Simultaneously, together with visitors, we will consider what and how items will be collected in the future, in other words, what will be ‘preserved’, how they will be ‘utilized’ in the future, and what the status and significance of this means.

About the Project to Improve Networking and Archival Infrastructure of Media Arts!!!

Since FY2010, the Agency for Cultural Affairs has been promoting collaboration and cooperation among related organizations across industry, academia, and government in the media arts field, and has been conducting a survey of the overall picture of media arts works (information on works and collection information) that will serve as a necessary foundation for preserving and utilizing media arts works created in Japan, with the aim of promoting Japan's media arts such as manga, anime, tokusatsu, and games. Since FY2020, it has become clear that in order to share various knowledge and create concrete opportunities for co-creation, it is necessary to proceed in an integrated manner for those with common issues, so the Agency has been implementing the ‘Project to Improve Networking and Archival Infrastructure of Media Arts’ in three aspects: building a network, developing an information infrastructure, and supporting the promotion of archives.

* Regarding the development of information infrastructure, the operation of the ‘Media Arts Database’ has been transferred to the National Museum of Art from FY2023.

Outline!!!

Exhibition Title

Preserving! Utilizing!!
Manga, Anime, Games
in Tokyo 2025

Date
June 14 (Sat) – June 22 (Sun), 2025
Venue
The National Art Center, Tokyo, Gallery 2B
Admission
Free
Opening Hours
10:00 am to 6:00 pm (Last Admission: 5:30 pm)
Special Evening Hours: June 20 (Fri), open until 8:00 pm (Last admission: 7:30 pm)
Final Day: June 22 (Sun), open until 2:00 pm (Last Admission: 1:30 pm)
Closed
June 17 (Tue), 2025
Organizers
Agency for Cultural Affairs
Co-organizers
Ritsumeikan University Center for Game Studies / Kyoto Seika University International Manga Research Center / Kyoto International Manga Museum / Japan Animation Creators Association (JAniCA) / Japan Association of Game Exhibition (JAGE)
Cooperation
EkuraAnimal / Go Ohinata / Art Style/Galleria Omotesando Harajuku / Kodansha Ltd. / Shogakukan-Shueisha Productions Co., Ltd. / Smile Company / Futabasha Publishers Ltd. / Marley Caribu's copyright successor / Kawasaki City Museum / Toshihiko Sagawa / Mitsuru Sugaya / Akio Tanaka / Tamotsu Tanaka / Tetsuya Chiba / Hatsuko Nakamura / Mutsumi Hagiiwa / Kayo Hagura / Jushichi Masumura / Yuko Murakami / Motoka Murakami / Mari Yamazaki / Production I.G, Inc. / SHIN-EI Animation Co., Ltd. / LOPPO, LLC. / Non-Profit Organization Anime Tokusatsu Archive Centre (ATAC) / Tokyo University of the Arts / JAPAN GAME MUSEUM / TAITO CORPORATION / SEGA CORPORATION / SQUARE ENIX CO., LTD. / Natsuge Museum / OBS Game Research / ZENER WORKS INC. / Koto-Mono-Lab / ZEN University Content Industry History Archive Research Center

Highlights!!!

Exhibition Structure/Exhibits

  • Exhibition panels and other materials that introduce the efforts being undertaken to archive manga, anime and games as part of the Agency for Cultural Affairs' project.
  • The exhibition will introduce the processes involved in creating manga, anime and games, from planning, to production and manufacturing, until each work reaches the consumer, along with actual artifacts of production, such as intermediary products that are born out of this process, and the supports and art supplies which are used to make them. This will enable visitors to visualize and experience the vastness of what is included when it comes to ‘archiving popular culture’.
  • We will introduce the initiatives of various groups involved in ‘preservation’ and ‘utilization’, including companies, universities and the artists themselves, in consideration of how to preserve and utilize these archives, and think together with visitors about the future of archival.

The Field of MANGA

Illustration: Mitsuru Sugaya
©Mitsuru Sugaya / Shogakukan
© TAITO CORPORATION
  • Various artifacts produced in the process of creating manga and delivering it into the hands of readers.
    • Original manga artwork (manuscripts), as well as art materials, drawing tools, storyboards, and rough sketches.
    • A ‘manga book’ created by readers by having cut out their favorite manga from magazines and bound them into a volume.
      And more.
  • Initiatives aiming to ‘preserve’ and ‘utilize’ original manga artwork.
    • The Genga’(Dash) project, which creates highly detailed reproductions of original artwork, led by artist Takemiya Keiko, the Kyoto Seika University International Research Center, and the Kyoto International Manga Museum.
    • The ‘reproduction art’ project by manga artist Hagiiwa Mutsumi, in which she recreates her past works using more durable art materials.
    • Original manga artwork by Tanaka Akio, a manga artist who was affected by the Great East Japan Earthquake.
      And more.

Sample Images of Exhibits

Original manga drawings by Tanaka Akio, a manga artist who was affected by the Great East Japan Earthquake.

©KaribuMarei•Tanaka Akio, Futabasha

The Field of ANIME

Illustration: Mouri Kazuaki
©Mitsuru Sugaya / SHIN-EI
  • Opportunities for watching anime and the scope of this exhibition.
    • Exhibits showing a closer look at the appeal of original materials, using examples from the anime ‘Wasurenagumo’ (Production I.G).
  • Anime planning, from broadcasting to viewing (planning–broadcasting; screening–sales).
  • Anime production process
    • Detailed explanation of how anime is created (production process).
  • Exhibits of example intermediary materials produced as part of the anime production process.
    • Exhibit items include storyboards, original artwork, video materials, animation cels, and tracing machinery.
  • And more.

Sample Images of Exhibits

A tresse machine that transfers lines drawn on paper to a celluloid drawing

* Photograph is an image only.

The Field of GAME

Illustration: Furuya Yukiko
©Mitsuru Sugaya / Shogakukan
© TAITO CORPORATION
  • The extent of games featured in this exhibition.
    • The need for games ‘preservation’
    • Characteristics unique to the gaming sector
  • Considerations of challenges to dynamically preserving games, and the scope of game preservation.
    • The process of games preservation and repair at the Japan Game Museum
    • Display showing the difference between a CRT TV and an LCD monitor, showing the demo screen from ‘Pengo’ (Sega).
  • Recreation of a scene from ‘Game Center Arashi’
    • Space Invaders' (Taito) on display in playable condition.

Sample Images of Exhibits

‘Pengo’ (1982, SEGA)

©SEGA

Access!!!

The National Art Center, Tokyo
7-22-2 Roppongi Minato-ku Tokyo 106-8558 Japan